Qyzbud wrote:Having the graphical components on separate layers allows me to 'tile' elements such as foreground/background graphics, and PNG's lossless compression (which shares my middle name, incidentally)
Qyzbud wrote:I've managed to tweak some palette addresses
M-BBBBB-GGGGG-RRRRR
Hmm, I wonder what those may be?Cyclone wrote:I do have a few large DK projects on my own.
Assuming that your comparison is accurate, this means ZSNES screenshots, vSNES rips and Snes9x Prt Scrn captures are all true to the original palette's colours, but there is a distortion (brightness increase) when using Snes9x's own snapshot saving function. Does that sound right?
Tompa wrote:If someone could map Croctopus Chase for me. No sprites or such are needed, only the walls/floor/ceiling.
Simion32 wrote:...the grid button says 32x32 yet the actual displayed grid is 64x64...
<?php
$level_name = 'Jungle Hijinxs';
$level_code = '1-1';
$level_archetype = 'jungle';
$level_width = '5376px';
$level_height = '512px';
$bg_tile = 'repeat-x';
?>
<?php include ($_SERVER["DOCUMENT_ROOT"]."/dkc/php/map_template.php") ?>
Return to DKC Projects/Fanworks
Users browsing this forum: No registered users and 27 guests