Not perfect. Some of the normal maps didn't import perfectly. Tree_Version1A.png Some Pine Trees. They are meant to be used at a distance so you won't notice how simple it is. Pine_Tree_Version1B.png Pine_Tree_Version1A.png A wooden cart. I don't like it. I modelled it for part of my animation proje...
Why don't you give Unreal or Unity a chance, I'm sure you can do some cool stuff with your models if you practice a bit with one of those game engines. I went the Unreal route and now I feel is too late for me to migrate all my projects to Unity but I hear Unity is really good too. Is Unreal free? ...
Unfortunately all my rigging and animations are lost from the import to Blender.... I don't have any animation software... just a 3dsmax trial; that ends in 10 days!
If you want to use my models I would be willing to send you the models and scene files. If you want?
I rendered the title in 4K Using Blender. Feel free to use this for anything you want. Just give credit. It even has a transparent background. :) File is to big. I had to upload it else where... Small Version DKC_Title_Small.png 4K Version https://www.mediafire.com/file/4ka7i0avey2t53b/DKC_Title_4K_...
Yes. ZBrush UI is pretty confusing. I don't find the UI in Blender confusing. I'm sure you can learn it in time. Shouldn't take that long to learn. And google is your friend! I have been using Blender for less then a week and I have learned a lot already. ;) Your work is amazing Cosmicman. Keep it u...
Thanks for the kind words. What are you currently using to model? That Zinger was made in max and retextured and lit and rendered in blender. Still got to learn how to edit geometry. I am very new to Blender only used it for 3 days so I don't have many tips. I have used lots of 3ds apps in the past ...
This is an update to my Donkey Kong Country sprite extractor program. I gave the project a name lol. Almost all the sprites are supported. Next update will be extracting "Unused sprites". Lots of inspiration and help from rainbowsprinkles and other fellow hackers :) Thanks guys! Whirlwind_...
These are just a few examples, there are a lot of ways to achieve similar results. I don't know what most emulators use, other than ZSNES multiplying by 8. It was actually Qyzbud who pointed that out to me; he was doing all of the maps using ZSNES and I gave him an image with minisculely different ...
I think its the emulator. I am using the latest ZSNES emulator however I think that's where the problem is cuzz I tried a different version (ZSNES 8MB Custom Build) and the RGB values match with your program. I guess all emulators have filters or differences in rendering, https://www.romhacking.net/...
I noticed that the RGB values of palettes differ between Mattrizzle and rainbowsprinklez programs. They differ slightly same with the spriters resource and the atlas maps.
Good Day, Just wondering. The Mine Elevator platform is not working in my program. Does it differ somehow to the other sprites? I used the Address in the sprite viewer and converted it to a PC address but it gives a bunch of corrupted tiles. Do I have to manually assemble the sprite tiles? Mine_Plat...
So... I know were the bananas are located But I don't know how to use the palette editor to find them... I just get gibberish. I tried increasing / decreasing the bits. I loaded a save state as well and scrolled through the ROM. Location_Of_Banana.png Below is proof I'm not totally going bananas lol...
The map heads share sprite ID $0088. IDs less than $008C (D.K.'s first one) are handled differently from the others in that they do not load their own graphics. So the map icons all have the same X Y coordinates and said coordinates are located in the same spot in the ROM? Below are a few sprites. ...