Blue Banana wrote:Yes I have, and the graphics from SMB2J are weird, because instead of piranha plants they have heads, and adding a green spring board would make an excellent part of levels, you could add snow to the levels and make them slippery, now THAT would be challenging.
Um, no. The piranha plants are exactly the same between versions. But, the background scenery and mushrooms have eyes added to them. Maybe you mixed them up?
There are already snow stages. Assigning slip physics with the levels may be hard for two reasons:
1) It deals with assigning separate physics to both Mario and Luigi, seeing as I made them individual players. (The problem is that for the Fiery state, it does a check with tile collision on coins.)
2) Space is so tight that I had to overwrite some unused code, and I'm running out of that. The bad part is, FDS games cannot be expanded.
If you think of anything else, please share. I just added the green springboards.
Here is a picture with red piranhas from SMB2J:
http://www.nesmaps.com/maps/SuperMarioB ... ap4-1.html