Since I just posted my SMB1 disassembly. I will give a fix to correct the Game over glitch ( http://www.mariowiki.com/List_of_glitches_in_Super_Mario_Bros.#Instant_Game_Over ) Original code: GiveOneCoin: lda #$01 ;set digit modifier to add 1 coin sta DigitModifier+5 ;to the current player's coin tal...
I have received permission from Qyzbud to start this. This is a thread where you may post your various disassemblies. So long as they do NOT assemble back into their source. Be sure to add what game it's for and the programming language. DO NOT POST SOURCE FILES THAT ASSEMBLE BACK DIRECTLY INTO ROM...
Here is my SMB1 & 2 hack (SAME GAME AS THE ABOVE FROM JAN. 01st), with amazing bug fixes. This is version 1.1. List of changes: -Fixed victory music end of level sfx glitch -Fixed the Game Over Lives glitch. Where, if you accumulate more than 128 lives, you would get a Game Over. (Register A now...
Here it is, my long-awaited hack, as promised. Changes from the above: -Added Poison Mushrooms -Added Green Super Springboards to World 8 http://i1302.photobucket.com/albums/ag140/Shane_Mohammed/SMB15_SMB2J1985-86NintendoJapan_004_zps5ac0211e.png Patch it to a clean, unheadered SMB1 FDS ROM. http://...
- A Nintendo Wii U bundle (with NSMB U and NSLB U) - A heating massage chair (junk) - 3 packs of Pokemon cards (great pulls; Mew ex, another ex I don't remember and Zekrom [gold card]) - $105 USD - A hat
Okay, it's official. My SMB1 hack will be complete on January 1st, 2014 and available here for download! (I've already finished it and am merely testing for quality assurance purposes.) Here are some pre-release photos, just like Nintendo officially does with it's Nintendo power magazines. ^_^ The p...
Shane actually wanted me to make this topic, but I was nervous that everyone here would bully me about it and tell me, "This is not relevant!" or "We don't care!" I actually don't care for the approval of what others may think. I know in my heart that I have inner peace knowing ...
Around this time of the year, we hear things like peace to men on Earth and what not. I cannot have inner peace knowing that there are children around the world dying of starvation and lack of clean water. If you have the resources, I urge you to give a dollar or 2 to the Salvation Army and help tho...
Well, it's 5 AM and I'm exhausted. I wanted to share my new discovery before I hit the old bed. I'm polishing my All Night Nippon Super Mario Bros hack. For those who don't know what All Night Nippon Super Mario Bros is, it's the rarest Mario game in existence with only 3,000 copies and sells better...
I'm a bass, so pretty deep. When I was in choir, I did a great job hitting those low notes and did bass solos/acapella. I only know how to play the recorder and basic piano, though.
Sometimes people who don't know me think I'm mad or that I am yelling when I talk because of my voice.
Yes I have, and the graphics from SMB2J are weird, because instead of piranha plants they have heads, and adding a green spring board would make an excellent part of levels, you could add snow to the levels and make them slippery, now THAT would be challenging. Um, no. The piranha plants are exactl...
I like it! All but the SMB3 GFX rip, if I understand you right. Indeed, I will make the levels harder and add aggressive hammer bros. I have already added the aggressive red piranhas and poison mushrooms. What do you think of the super green springboards from SMB2J(I've already written code for it)?...
I am a good ASM programmer, but I have trouble coming up with ideas, sometimes. What I would like to know is if there are any fans on here who have played SMB1 and what they would like to see in a hack. These are the options: -Harder levels but with original design -Replace 1UPs with Poison Mushroom...
I'm working on my holiday presents to release on this forum. I just thought I'd do everybody a kindness and share how to replace red springboards in SMB1 (NES) with the green ones from SMB2J. This will be on my FDS Disk 3 Side A. (Code adapted from the FDS version of SMB1; use on CLEAN NES ROM when ...
From Dec. 09th to Jan. 14th I will be taking requests for one of the following: -FLYing GYRADOS -SURFing PIKACHU (For this Pokemon, you will need to provide your own Pikachu, just like in stadium. Your file must still be saved in a Pokemon Center, though.) -AMNESIA PSYDUCK Send me you save file via ...
This is REV A of Crystal, where everything is the same, except that I have enabled the Celebi Event. Go to the Goldenrod Pokemon Center to get the GS Ball! http://i1302.photobucket.com/albums/ag140/Shane_Mohammed/bgb00077_zps888c71b6.png http://i1302.photobucket.com/albums/ag140/Shane_Mohammed/bgb00...
At the request of Danny, here is the newest patch where Metapod and Kakuna can both learn Harden: Original: http://www.mediafire.com/download/h37vqo6baul1ig9/Pokemon%20-%20Green%20Version%20(USA)%20(Rev%20C)%20(SGB%20Enhanced).ips Catch em' all edition: http://www.mediafire.com/download/0guv34xq4qdg...
Note: This is the final version. Previous builds may be found, here: http://www.romhacking.net/hacks/1457/ Here is the long-awaited REV C! List of changes from my REV B: -Redesigned Celadon & a few other places -Added beta tiles, such as but not limited to: icy rocks in the Seafoam Islands -Fixe...
Definition taken from Wikipedia, the rest by me, ShaneM . A hex editor (or binary file editor or byte editor) is a type of computer program that allows for manipulation of the fundamental binary data that constitutes a computer file. The name 'hex' comes from 'hexadecimal': the standard numerical fo...
Onto the beta thing that I found in Green Japan. In the Seafoam Islands, the signs for the Seafoam entrance are on the outside. But there are two warps on the inside that don’t point to anything in particular. I stumbled across this while comparing object data with Green Japan. It could very well be...
@Mattrizzle Thanks. Though, that is probably the only site with it. I should add it to TCRF, sometime when I'm not too lazy. Also, in the Palette1 metatiles, there appears to be an unused define for a half block (different from the one used in Springboard), and a breakable brick. If one wanted to, t...
Here are the attributes for the bgroundGFX, now. It is here if you want to add it to your FDS hack (add it to the Palette0 metatiles): $F7, $F9, $F8, $FA ;Cactus tiles. It needs to be added to the metatiles' rendering, so attribute the middle byte in $xx, $xx, $xx. Finally, add it to the background ...
Beta cactus tile in SMBJ - AKA The Lost Levels I have re discovered an early beta tile... I figured out how bgroundGFX works on SMB2J (aka Mario The Lost Levels) and was able to add the beta tile that I have discovered. Tile IDs $F7-$FA on tilemap $04 on FCEUX's PPU viewer. I should add this to TCR...
Happy b-day to both Master clyde super (43) and Ribbedebie (18). I remember that 18 was a big year for me. (Among other things, I learned how to use hacking tools that year, which isn't really hacking to begin with ; I was 21 when I learned ASM.) I wish you the best.
Guide is to the ENTIRE game; enjoy. (Two parts long and over 700 minutes.) 0rvvrRgwExw intro: 04:05 Training: 10:43 Level 1 - Jungle Japes: 20:01 Boss 1: Army Dillo 53:59 Level 2 - Angry Aztec 1:00:02 Boss 2: Dogadon 2:48:10 Level 3 - Frantic Factory 2:55:46 Boss 3: Mad Jack 5:00:51 Level 4 - Gloomy...
By: ShaneM (Aduel) [This is solely an ASM hack. I did not use tools. So, please do not inquire of what I used. My assembler was ASM6, by Loopy. This hack will be up for one month and I will take it down in January. It may be found here, after that : http://tinyurl.com/ldqa96v ) Did you beat my origi...
Okay, random thoughts...hmm. I am a very logical person and search for reason. This is tough. Okay, I got one. In the 6502 processor, why can't I do transfers without relying on register A? So, if I wanted to do a transfer from X to Y. Instead of doing TXY, I would need to do TXA then TAY...Darn was...
I found this by doing a simple search on YouTube. It's not exactly as you describe, but it is the official Nintendo DKC commercial for the Game Boy Color.
:thumbs: My name is Shane M. My Indian nickname is Aduel (pronounced AH-DUEL), but I prefer ShaneM. I am a programmer and ROM hacker. I also own my own forum. I will add it to my signature some time. I enjoy Mario, Pokemon, Donkey Kong, Kirby, Zelda, etc. I'm sort of weird and very pedantic. I don't...
He doesn't like the word "Ya'll". I think he's vehemently against the butchering of the English language that goes on haha Well, Qyzbud is correct. The word is y'all. Here in America, most Southerners use that word. My step-mother is from North Carolina and uses that word (along with othe...
By: ShaneM Well, this is my first masterpiece. This is a work that I first started back in 2011, when I first began to learn how to hack. With this game, I’ve learned how to use tools, graphics editors, then ASM! This game was to make SMB1 with SMB2J features, as well as other beta features! Changes...
This is a hack of Super Mario Bros 2, USA. But, the 1992 Japanese version. I chose this version because it has the most bug fixes. Some of the changes: *Updates palettes to the SNES version *Fixed various bugs at the end credits, such as Clawgrip, Birdo, etc. *Restored World 7-1 to the original Doki...
System: NES (6502 processor) Original game: Super Mario Bros. 3 Story: The same as the original. Description: This is a purification work. This is a hack of SMB3 that fixes glitches and restores beta features. The original SMB3 had 90 levels, while this one has 107. I have restored most of the lost ...
I wonder how Nintendo views products such as this; surely a substantial amount of Nintendo's earnings comes from selling old titles as Virtual Console downloads, and this has the potential to cut into that market. First, my source : https://www.nintendo.com/corp/legal.jsp Next, the answer ( taken f...