Cyclone wrote:qyz did you view the stormy scene? in your honest opinion what did you think
Qyzbud wrote:The splashes could probably be improved with some physics tweaks (gravity on the droplets), and perhaps some persistence in the way of secondary splashes, puddling, etc...
Now look what you made me do. Got me working on wind physics for the trees!
Phyreburnz wrote:Cyclone, I was wondering if I could use a render like this one below, once you get a little bit more detail stuff done (like the SHRUBBERY... sorry, I like Monty Python). Leocore asked me if I could make a title screen for his DKC4 project, and I was having trouble finding a jungle scene, and I can't believe I didn't think of asking to use your jungle until now! What I'd like to do is use a low to the ground image like this one and photoshop images of all 4 Kongs in the screen.
[...]Qyzbud I'm missing your awesome creative feed back on my previous posts! Or are you getting tired of it?[...]
Phyreburns wrote:[...]one question about the tire... do the originals really say "Kong Radials" on them?[...]
Qyzbud wrote:As for the top object you circled, it looks like it might be a light source of some kind... just look at the light/shadows beneath it and you'll see what I mean. I don't think it's a candle, but perhaps it's just an electric lightbulb, like the ones the walkway levels have?
Qyzbud wrote:Does normal mapping his scales let you save a lot of poly's? Does it allow for easier, more flexible texture modification? I imagine these are both the case, so it's probably worth experimenting further, rather than just going back to the original look... but in its current form, it's not my cup of tea!
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