Qyzbud wrote:There's something about his legs that looks a bit odd in this cycle, though — the way they extend, and for how long, perhaps? It's hard to tell exactly.
Qyzbud wrote:I think DK's angry expression and aggressive behaviour (pounding his chest, etc.) ought to be saved for after he's seen that his hoard is missing; until he sees the situation with his own eyes, he should just be in a rather panicked state, and in a hurry to check out his hoard.
Qyzbud wrote:As it is, I think he jumps too far away from the treehouse/hoard; he's eager to look inside, so jumping that far out just doesn't make sense. I think he should land nearer to the cave entrance, quickly look around side to side (as in, for one second or so) to see if there's anything going on in the jungle, then turn quickly (DKCR's turning animation is excellent — use that!) and gallop into the cave.
Qyzbud wrote:This is how I think his expressions should be:
- Sleepy, when/if seen dozing in bed;
- Surprised (and still a bit sleepy), when first woken up by Cranky;
- Annoyed (when the first two emotions/expressions subside), due to being so rudely awakened;
- Concerned (and a little panicked), when hearing that his little buddy/bananas might be missing;
- Shocked/Panicked, when he sees that the bananas are gone, and Diddy's nowhere to be seen;
- Furious/determined, when the shock/panic wear off, and he puts on his game face.
Such a range of expressions may be tricky to get right, but I've seen you do quite well with them in the past, and I think it's important for this animation.
Qyzbud wrote:Also, I really think you need to work on DK's roll; the pose is too rigid, and his hands should be tucked in near his toes/face, as I posted a while back.
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