Whirlwind DKC1 Sprite Extractor (Big Update)

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Whirlwind DKC1 Sprite Extractor (Big Update)

Postby Cyclone » December 14th, 2024, 8:08 am

This is an update to my Donkey Kong Country sprite extractor program.

I gave the project a name lol.

Almost all the sprites are supported. Next update will be extracting "Unused sprites".

Lots of inspiration and help from rainbowsprinkles and other fellow hackers :) Thanks guys!

Whirlwind_DKC1_Sprite_Extractor_Beta_Version.0.4.zip
(128.49 KiB) Downloaded 70 times
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Re: Whirlwind DKC1 Sprite Extractor (Big Update)

Postby rainbowsprinklez » December 14th, 2024, 11:28 am

I have a gripe and a pretty minor nitpick. Let's start off small. Are you fuckin with me by purposely misspelling my name? lol. Here you spelled it with an s and in the program/readme you used a z but then added an e lol. I think this is funny/likely on purpose.

Now for my gripe. On your last program, I had an error because when I dragged in (much easier way to do it) the API added quotes around my filename. I even told you that the quotes crashed your program. Why wouldn't you code around this? I don't know the equivalent in C++, but you are looking for something like '.Replace" in my opinion, just replace all quotes with empty strings. EZ. Dragging in is significantly easier and more user-friendly.
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Re: Whirlwind DKC1 Sprite Extractor (Big Update)

Postby Cyclone » December 15th, 2024, 6:54 am

^ I fixed your nitpick and your gripe,
do you approve?

Whirlwind_DKC1_Sprite_Extractor_Beta_Version.0.5.zip
(124.56 KiB) Downloaded 66 times
:huh:
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Re: Whirlwind DKC1 Sprite Extractor (Big Update)

Postby rainbowsprinklez » December 15th, 2024, 3:13 pm

Yeah. It works well now. Good job! Now the "fun" part in designing a GUI :P
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