sonosublime wrote:The walk is looking pretty good now. Although do you think that perhaps he should start off the cartwheel with a run?
Qyzbud wrote:Some thoughts:
- His movement is looking better — and the HD/fur aspect is a plus — but the motion still looks awkward to me.
- The clumsy "stopping" animation is quite distracting, and may be subtracting from the overall appearance of his movements.
- I think his hat should only bounce atop his head if he's running, rather than walking.
This animation has gradually improved over the past month or so, but I hope the slow nature of the progress isn't taking too much of your time/energy, or affecting your motivation... I have a feeling this kind of thing would start to frustrate me.
Super Luigi! wrote:why is the Advancing Kremling Head of Doom sparkly?
Qyzbud wrote:
I like the shot of Diddy observing the shadows on the cave interior, but I think it'd be better yet if he were to look toward the camera/cave entrance (to see the Kremlings themselves) during the second part of that shot, rather than looking at the wall shadows both times. You could keep the shot the same apart from Diddy's pose.
Cyclone wrote:Diddy faces the camera instead(not showing the kremilings)?
Phyreburnz wrote:I think that maybe he should only star to shiver after he looks at the banana pile. He should look nervous before then, but I think the shivering would be better after his fear escalates.
sonosublime wrote:I don't remember writing Necky into the script. Which part were you going to put him in? Or is he just going to be a cameo in the background or something?
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