. IN order to look for it successfully, you have to do that glitch that allows both Kongs to go through the area without the rocket. Once you find the hole (which is under the Ignition Barrel after the Star Barrel), you will enter a
bonus stage, like in Super Smash Bros.. Once you board all 90187895967182567907896865754689776548907657906579079685790685790 platforms, you are warped to...
Take note of these kong letters. They will be of use later on.
)
at the end once you do so.
, and then the
shortly after.
, you must...
. The game will congratulate you for this by saying: "Well done! You found all the letters! Now go back to Donkey and Dixie for a surprise!" As the statement says, we have to head back to donkey kong. Hot-swap the game cartride with the one for DKC2 after the
becomes collected by KIDDY kong. Remember how there was no second teleport for dixie kong to come back? Collecting all the KONG letters will send each holder of the letters to a warp zone. Kiddy's, which locks the game,can only be bypassed by returning to DKC2 via hot-swapping, as i stated before. When you return to DK, Diddy and Dixie, you realise that the teleporter is unable to work, as the
that Diddy kong found MUST be used by dixie for the warp to work. Once it does get used properly, you can get everyone to head into either DKC1, DKC2, or DKC3 using the warp zone, activated again every time the KONG letters are collected again, replacing the 1up found. To make this work...
Oh noes! It's a trap! The man-no, CROCODILE-was Kaptain K Rool in disguise! RUN FOR YOUR FREAKING LIFE back to where you found the real donkey kong to fix this mess. The defeated Kaptain K Rool will then be forced by DK to tell you the wherabouts of the sunken ship-and more importantly, the kremling kode. It's somewhere near his cousin Bowser's underground lair! *snip* Back to the old drawing board, or rather your neiborhood, to get a copy of SMW and complete the star road in under 6 hours, 6 minutes, and 66 seconds. I'll explain what the deal is with the numbers later. Upon doing so, with Dinosaur Land changed, quickly get to the sunken ship level while you still have less than 6:6:66 to do so and complete the secret ending shown here:
and
)...
Then, after all your hard work, you'll finally know the Kremling Kode and unlock DK's playable status in DKC2. After being taken back to the File Select screen for DKC2 (which plays Donkey Kong Rescued for some reason), continue to input the code. Suddenly, The Flying Krock will blare through your speakers, as you realize you've been played for a sucker!
To access the TRUE Kremling Kode, you must enter a DKC2 Pit of 100 Trials and face every possible enemy combination. AND THEN you'll get the Kode! However, in order to input it, you must complete the Aztec level again, only this time the enemies will have 10x as much health and proceed to kill you in one shot from fast guns that never miss! If you manage to do so, Cranky will call you a true video game hero and a family man
, and you will finally be able to enter the Kremling Kode! And once you do...Users browsing this forum: No registered users and 17 guests