Code-Based Glitch: Slice N' Diced Slime Climb
DKCPlayer wrote:BA0517??
00 - Target Terror pallete
01 - Background of Mainbrace Bonus (Blue storm pallete)
02 - Bramble Scramble pallete (Dark brambles)
03 - Screeches Sprint pallete (Orange brambles)
04 - Rattle Battle pallete (Green boat)
05 - Slimb Climb pallete (Green storm pallete)
06 - Haunted Hall pallete
07 - Rickety Race pallete
08 - Red-hot ride pallete
09 - ?
0A - Kannons Klaim pallete
0B - Pirate panic pallete (Normal boat)
0C - Glimmers Galleon pallete
0D - Lava Lagoon pallete
0E - ?
0F - Bramble Blast pallete (Light brambles)
10 - ? (The original values fo the Wacky Colurs code!)
11 - ?
12 - Swim in glitchy levels!
13 - Swim in levels! (Few graphics scrambled.)
14 - Mainbrace Mayhem pallete (Blue with white clouds pallete)
15 - The rest let you play in the dark... LOL!
Talvaniezer wrote:...I'll just delete my post and'll leave Kong-Fu's new topic...
Kong-Fu wrote:Have you ever tried entering the swim code in Haunted Hall?
Qyzbud wrote:This thread can be for all graphical PAR effects, including the tile/palette ones, sprite manipulation, BG/FG layer effects, etc. There are many, many other types of game properties PAR codes can tweak; sound, movement, gameplay, text, event triggers, AI/logic, etc. etc. etc... so there will be no shortage of codes that belong in other categories, too. We can work with them when the need arises.
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