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New DKC Editor. RainbowZ Editor

PostPosted: November 11th, 2022, 3:03 pm
by rainbowsprinklez
New DKC Editor. RainbowZ Editor. See here: viewtopic.php?f=33&t=2565

Re: New DKC Editor. RainbowZ Editor

PostPosted: November 11th, 2022, 5:16 pm
by WesternTanager794
Awesome! :parry:

Re: New DKC Editor. RainbowZ Editor

PostPosted: November 14th, 2022, 1:31 pm
by rainbowsprinklez
The REAL power in this editor is all my ASM work. This is just one of over 60 never before seen in DKC1 entities! Try them all out!


Re: New DKC Editor. RainbowZ Editor

PostPosted: November 14th, 2022, 1:45 pm
by Super Luigi!
I don't know if I will, but this is definitely interesting, rainbowsprinklez. Thank you for making and sharing this with us.

Re: New DKC Editor. RainbowZ Editor

PostPosted: November 14th, 2022, 1:59 pm
by WesternTanager794
Really cool! I haven’t explored everything out in the program. But I will! :parry:

Re: New DKC Editor. RainbowZ Editor

PostPosted: November 14th, 2022, 11:51 pm
by rainbowsprinklez
Check out this guys! I love this entity!


Re: New DKC Editor. RainbowZ Editor

PostPosted: November 15th, 2022, 3:58 pm
by WesternTanager794
Amazing! :parry:

Re: New DKC Editor. RainbowZ Editor

PostPosted: November 16th, 2022, 12:17 am
by rainbowsprinklez
Updated to 0.427! I did not get around to updating the readme yet. https://github.com/mike19283/RainbowZ-Editor that should be a lot better now. ctrl+c switches to the highlight tab. ctrl+v the paste. if there is a highlight, del deletes, and ctrl+x cuts. now, only if the first tab is active, holding ctrl as you drag moves the current tile. ctrl+q x flips your copy, ctrl +w y flips. also, copy between instances is now way more intuitive. I'm seeing now 1 way I could improve, that will be in the next update. I also added a 'check for updates' button. I added small common entity fixes too. and a bug dragging bananas.

Also,

Re: New DKC Editor. RainbowZ Editor

PostPosted: November 17th, 2022, 5:05 am
by WesternTanager794
Really cool!
:parry:

Re: New DKC Editor. RainbowZ Editor

PostPosted: November 17th, 2022, 3:17 pm
by rainbowsprinklez
Multihit is now a thing!


Re: New DKC Editor. RainbowZ Editor

PostPosted: November 17th, 2022, 4:08 pm
by WesternTanager794
Super cool Rainbow Sprinklez! Keep up the good work! :parry:

Re: New DKC Editor. RainbowZ Editor

PostPosted: November 18th, 2022, 2:04 am
by rainbowsprinklez
Here's another new one


Re: New DKC Editor. RainbowZ Editor

PostPosted: November 18th, 2022, 5:33 am
by WesternTanager794
Is that super speed invincibility? :parry:

Re: New DKC Editor. RainbowZ Editor

PostPosted: November 18th, 2022, 11:36 am
by Super Luigi!
I think so, Tanager. Well done, rainbowsprinklez. Although I don't have much to say, I still enjoy these videos, and you are still great.

Re: New DKC Editor. RainbowZ Editor

PostPosted: November 18th, 2022, 3:59 pm
by WesternTanager794
Thanks for the confirmation, Super Luigi! Just wanted to make sure I thought correct. :parry:

Re: New DKC Editor. RainbowZ Editor

PostPosted: November 19th, 2022, 11:27 am
by rainbowsprinklez
I made this Google doc so I can have 1 place to look at for new features/bugs https://docs.google.com/spreadsheets/d/ ... edit#gid=0

Re: New DKC Editor. RainbowZ Editor

PostPosted: November 20th, 2022, 3:27 am
by WesternTanager794
Ok! :parry:

Re: New DKC Editor. RainbowZ Editor

PostPosted: December 23rd, 2022, 8:21 am
by rainbowsprinklez
Quickstart guide

Re: New DKC Editor. RainbowZ Editor

PostPosted: December 26th, 2022, 2:12 am
by WesternTanager794
I have decided that this editor is the biggest thing of this forum of at least the year! I would assume the next big thing would be DELTA. Then maybe my game? :diddywink: Anyways, you did an amazing job on your editor, RainbowSprinklez!
:parry: