Kong-Fu wrote:Try putting 9B7F in A level.
I think it isn't really gold. I think you can see it anywhere in DKC.
Kong-Fu wrote:Try putting 9B7F in A level.
Kong-Fu wrote:0x93D7=Expresso (No Crate)
...
0x98AF=Klump
[...]
Kong-Fu wrote:Half the hexes in the sprite file are either nothing, or they freeze the camera, so why even translate them? Why not take Giagurgolo's sprite list and reformat it so it works with DKedit?
I tried it and it seems to work so far, so I guess the sprites are pretty much translated then!
Kong-Fu wrote:The "Bad ROM" thing happened to me too, but there's nothing wrong with it. Maybe it's doing that because it's a hacked ROM.
Kong-Fu wrote:...by the way, when is a golden Kritter ever used in the game?
It may be a little bit late to be pointing this out, but Golden Kritters are used in Rope Bridge Rumble. You can find one just after the halfway barrel.asmodeus wrote:I've completed DKC 101%, and I haven't seen a golden Kritter anywhere.
Simion32 wrote:It may be a little bit late to be pointing this out, but Golden Kritters are used in Rope Bridge Rumble. You can find one just after the halfway barrel.
Kong-Fu wrote:I just translated the BG and FGs.
asmodeus's function translations wrote:KONTINYU BARERU
Kong-Fu wrote:How do you use them? they never seem to be used in dkEdit. The drop-down menu is always blank.asmodeus's function translations wrote:KONTINYU BARERU
I think you spelled continue barrel wrong.
lol.
Kong-Fu wrote:Here.[Function name]
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8B912E97=Stop & Go Station (KONTINYUBARERU)
Kong-Fu wrote:What are the yellow "start" squares for? You can move it by using the "X??" and "Y??" fields in that level property editor, but no matter where you put it, it doesn't do anything. Nor do the functions.
Kong-Fu wrote:EDIT: I didn't know that the files in the "Source" folder could be opened with notepad. Are they the files that name labels (which show up as ?s)? Can they be translated?
Most likely you would have to recompile the whole program, yes. Of course, you would need the same compiler to do so, which seems to be Borland C++ or something like that. I use Dev-C++ so I can't just throw it into a .dev project and recompile it.asmodeus wrote:You have to compile the whole source to get a new program, that is translated. I think, Simion32 could tell you more about it, because the source seems to be c++.
What are 'Bonus Flags'?
What does 'Pointer Edit' do and what is a pointer?
How does the 'Special Stage' feature work?
What is the 'Export' and 'Import' feature for,
how come when you click export it makes another window that can't be closed?
edevore wrote:What are 'Bonus Flags'?
What does 'Pointer Edit' do and what is a pointer?
I really have'nt looked into this much, so I cant help you there.
edevore wrote:how come when you click export it makes another window that can't be closed?
Which Window?
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