DKC1 Editor
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RainbowZ Editor
I’d just like to share with you all something I’ve been working really hard on for quite some time. This is a multi-purpose editor for DKC1. There are too many features to go over here. Please read the manual included in the zip. For those of you not inclined to reading that long manual, I made a quick-start guide. https://www.youtube.com/watch?v=vwIS8L7 ... 8VwUyv1i3V.
There are also many other features that are outlined under many other videos.
One of the most important distinctions I could make, is that this requires a 1.0 U ROM in order to work properly. That is always the case with any of my programs, just in case I forget to disclose.
Here are just some of the many features this program offers:
- Banana placement and selection
- Powerful tilemap editing
- Camera editing
- Platform paths editing (Trick Track Trek and Tanked Up Trouble)
- Entity editor (aka sprites)
- Entity init script editor
- Vertical level editing (water levels and slipslide ride)
- World boss editor (speed, health, etc)
- Palette editor (BG and entity)
- Text Editing (Stages, Kong Family, both credits)
- Copyright edit
- Overworld edit
- Level Attributes
- Music selection
- Kong attributes (speed and such)
- New entities with unique behaviors
- Quick launch which automatically loads your game in an emu for you
- Frequent backups and a backup restore feature
I intend to keep working on this and adding things that I want as I need them, but I'm open to suggestions! As I am updating, the manual may not be up to date.
Go to my github to download this. https://github.com/mike19283/RainbowZ-Editor
I made a brief video covering one of my more useful features.
Here is a handy playlist! https://www.youtube.com/playlist?list=P ... s6DfXC-c7P
I’d just like to share with you all something I’ve been working really hard on for quite some time. This is a multi-purpose editor for DKC1. There are too many features to go over here. Please read the manual included in the zip. For those of you not inclined to reading that long manual, I made a quick-start guide. https://www.youtube.com/watch?v=vwIS8L7 ... 8VwUyv1i3V.
There are also many other features that are outlined under many other videos.
One of the most important distinctions I could make, is that this requires a 1.0 U ROM in order to work properly. That is always the case with any of my programs, just in case I forget to disclose.
Here are just some of the many features this program offers:
- Banana placement and selection
- Powerful tilemap editing
- Camera editing
- Platform paths editing (Trick Track Trek and Tanked Up Trouble)
- Entity editor (aka sprites)
- Entity init script editor
- Vertical level editing (water levels and slipslide ride)
- World boss editor (speed, health, etc)
- Palette editor (BG and entity)
- Text Editing (Stages, Kong Family, both credits)
- Copyright edit
- Overworld edit
- Level Attributes
- Music selection
- Kong attributes (speed and such)
- New entities with unique behaviors
- Quick launch which automatically loads your game in an emu for you
- Frequent backups and a backup restore feature
I intend to keep working on this and adding things that I want as I need them, but I'm open to suggestions! As I am updating, the manual may not be up to date.
Go to my github to download this. https://github.com/mike19283/RainbowZ-Editor
I made a brief video covering one of my more useful features.
Here is a handy playlist! https://www.youtube.com/playlist?list=P ... s6DfXC-c7P