How DK64 could have been better
Posted: January 16th, 2011, 7:23 am
Remember all those reviews where people complain about the game being a collect-a-thon full of giltches?
Well after all these years I found that with some simple alteration to the game design I feel DK64 could have been a great
game, but Rare made things so..awkward sad really. Anyway here are some things that could have made the game better.
1. Removing the color coded collecting system and incorporating a global collecting system-
This one would have made the game more streamlined and faster paced simply because if there
was a global banana,coin,blueprint and golden banana system it mean that, because of Kongs being
able to collect any bananas or coins there would be no need to switch guys every two minutes to
collect little things like that. It would save time and help the pacing of the game a lot.
2. simpler collecting-
What do I mean by simpler collecting I mean just let the Kongs have the golden banana already we don't need to play a
mini-game each and every time we get close to finding a banana, as like reason #1 it just slows the pacing of the
game. Worse still is that some tasks like beating the owl in a race in Fungi Forest will only get you a mini game
barrel and not a banana tedious to say the least as it could just be made simpler by getting rid of the mini game
and just giving the Kong the golden banana.
3. Smaller worlds
I think a lot you will agree on this one don't get me wrong the levels are nice and well designed,
but it's easy to get lost sometimes (levels like Crystal Caves come to mind) if they smaller like B-T size
(IE: big but not too big with easy to recognize areas) it would be a little easier the find your way around.
Anything you think would have helped the game out?
Well after all these years I found that with some simple alteration to the game design I feel DK64 could have been a great
game, but Rare made things so..awkward sad really. Anyway here are some things that could have made the game better.
1. Removing the color coded collecting system and incorporating a global collecting system-
This one would have made the game more streamlined and faster paced simply because if there
was a global banana,coin,blueprint and golden banana system it mean that, because of Kongs being
able to collect any bananas or coins there would be no need to switch guys every two minutes to
collect little things like that. It would save time and help the pacing of the game a lot.
2. simpler collecting-
What do I mean by simpler collecting I mean just let the Kongs have the golden banana already we don't need to play a
mini-game each and every time we get close to finding a banana, as like reason #1 it just slows the pacing of the
game. Worse still is that some tasks like beating the owl in a race in Fungi Forest will only get you a mini game
barrel and not a banana tedious to say the least as it could just be made simpler by getting rid of the mini game
and just giving the Kong the golden banana.
3. Smaller worlds
I think a lot you will agree on this one don't get me wrong the levels are nice and well designed,
but it's easy to get lost sometimes (levels like Crystal Caves come to mind) if they smaller like B-T size
(IE: big but not too big with easy to recognize areas) it would be a little easier the find your way around.
Anything you think would have helped the game out?