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A dkc2 level editor (source code)

I've been working for around a month on that level editor, and I dont find the time anymore to complete it. So here it is, there's some resources that can be used and there's some others that doesnt work Some feature can be done more efficiently like avoiding the use of SetPixel to render 8x8 tiles ...
by LokiNova
January 26th, 2009, 10:57 am
 
Forum: ROM Hacking
Topic: A dkc2 level editor (source code)
Replies: 3
Views: 10656

Re: Decompression routine for DKC2

I haven't got into that currently, but it should be similar to Super Mario World, there may be some data to define the dimensions of the level, the music, etc. this need to be more investigate ;) The 8x8 tile graphics are assembled into 32x32 tiles, and these are then arranged into levels. At least...
by LokiNova
December 26th, 2008, 2:18 pm
 
Forum: ROM Hacking
Topic: Decompression routine for DKC2
Replies: 9
Views: 20706

Re: Decompression routine for DKC2

I'm going to do a level editor like Lunar Magic, simple interface with drag-drop of elements The decompression lib is going to decompress resources to show terrain and sprites on the screen, without saving file, all the work done in memory Hmm... do note that you'll probably have to be able to expa...
by LokiNova
December 25th, 2008, 9:30 am
 
Forum: ROM Hacking
Topic: Decompression routine for DKC2
Replies: 9
Views: 20706

Re: Decompression routine for DKC2

I've got some questions about the palette format, here some infos I've got from tracing the rom : DMA[0]: write Mode: 0 0xFD26AE->0x2122 Bytes: 512 (inc) V-Line:217 CGRAM: 00 (0) 2. So that mean, the palette of the splash screen is 512 bytes non-compressed from the rom, thats right ? 1. Is the forma...
by LokiNova
December 25th, 2008, 6:55 am
 
Forum: ROM Hacking
Topic: Decompression routine for DKC2
Replies: 9
Views: 20706

Re: Decompression routine for DKC2

Nice 8-) I'm going to do a level editor like Lunar Magic, simple interface with drag-drop of elements The decompression lib is going to decompress resources to show terrain and sprites on the screen, without saving file, all the work done in memory DKC Rom -> Decompress then 4BBP GFX -> Bitmap then ...
by LokiNova
December 25th, 2008, 6:41 am
 
Forum: ROM Hacking
Topic: Decompression routine for DKC2
Replies: 9
Views: 20706

Re: Decompression routine for DKC2

Yeah I saw your tool, thats a cool soft 8-) , but my needs are to do something for DKC2 on my own Anyway, I've almost finish to port the 65816 assembly decompression routine to C++ It start near BB8DDF where the hearder is parsed then many subroutines are called I did 12 of them, I don`t know how ma...
by LokiNova
December 24th, 2008, 6:23 pm
 
Forum: ROM Hacking
Topic: Decompression routine for DKC2
Replies: 9
Views: 20706

Decompression routine for DKC2

I've been trying to disassemble the decompression routine in DKC2, I've heard on the forum RLE was used but I can't found the code that decompress graphics...
If someone has a clue or has found it, that would save me time ;)
Thanks
by LokiNova
December 23rd, 2008, 8:09 am
 
Forum: ROM Hacking
Topic: Decompression routine for DKC2
Replies: 9
Views: 20706

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